Historically, humans have emulated living beings through imagination, storytelling, religion, science, and technology. By copying the behavior of the brain’s neurons, the first neural network was developed—technology that can teach itself and improve over time with minimal to no human intervention. For the past century, biomimicry has been integral in this emulation process in Art, Design and Technology, relying on the artist, designer, and engineer to study and copy the mechanisms found in Nature
What does it mean to be inspired by Nature when we live in artificial and cyborg landscapes?
What new design methodologies can we develop in this techno-ecology?
Project led by Anastasiia Raina, working in collaboration with AI Researcher Lia Coleman, Yimei Hu, Danlei Elena Huang, Zack Davey, and Qihang Li